Grass Shader

Personal

Shell texture shader for emulating grass swaying in the wind

Godot

This project began by with inspiration from an implemenation of a shell texture shader intended to emulate fur/hair by Acerola. I took the idea and implemented it in Godot, then adapted it to appear like blades of grass and added logic to make them sway as if blown by a breeze. This was a great hands on way to explore a new rendering process and expand my knowledge of shaders.