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Grass Shader

Feb 2024

GitHub / Original Project

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This project began by with inspiration from an implemenation of a shell texture shader intended to emulate fur/hair by Acerola. I took the idea and implemented it in Godot, then adapted it to appear like blades of grass and added logic to make them sway as if blown by a breeze.

This was a great hands on way to explore a new rendering process and expand my knowledge of shaders.